Alz
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Dropmods Tutorial - 2 - Buildings!Here is the code for my Flyable Nod Powerplant:
| Code: |
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""
-400 Create_Real_Object, 4, "CnC_Nod_Apache"
-400 Create_Object, 5, "enc_npwr"
-400 attach_to_bone, 5, 4, "wheelp01"
-400 Attach_Script, 4, "Mx0_Obelisk_Weapon_DLS"
-400 Attach_Script, 5, "M00_Damage_Modifier_DME", "0,1,1,0,0"
-400 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG"
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Those who are smart, will find what the nod powerplant is, for those who don't get it here it is:
| Code: |
-400 Create_Object, 5, "enc_npwr"
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Notice how it doesnt use "Create_Real_Object" it uses "Create_Object" instead, this is for stuff like buildings, and w3d files. There is a list of the buildings Here.
Now just as you did in the last tutorial, edit to your liking, say you wanted a nod buggy to drive, and you wanted a obl as your building, here would be the code:
| Code: |
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""
-400 Create_Real_Object, 4, "CnC_Nod_Buggy"
-400 Create_Object, 5, "enc_nobl"
-400 attach_to_bone, 5, 4, "wheelp01"
-400 Attach_Script, 4, "Mx0_Obelisk_Weapon_DLS" - Optional
-400 Attach_Script, 5, "M00_Damage_Modifier_DME", "0,1,1,0,0"- Optional
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UPDATE:
| Code: |
-1 Create_Object, 1, "V_NOD_cargop_sm"
-1 Play_Animation, 1, "V_NOD_cargop_sm.M_cargo-drop_sm", 0
-1 Play_Audio, "C130_IDLE_02", 1, "Cargo"
-360 Destroy_Object, 1
-1 Attach_To_Bone, 3, 1, "Cargo"
-180 Attach_To_Bone, 3, -1, "Cargo"
-900 Attach_Script, 3, "M02_PLAYER_VEHICLE", ""
-400 Create_Real_Object, 4, "CnC_Nod_Apache"
-400 Create_Object, 5, "enc_npwr"
-400 Create_Object, 6, "npwr_int_n"
-400 attach_to_bone, 5, 4, "wheelp01"
-400 Attach_Script, 4, "Mx0_Obelisk_Weapon_DLS"
-400 Attach_Script, 5, "M00_Damage_Modifier_DME", "0,1,1,0,0"
-400 Attach_Script, 4, "M00_Disable_Physical_Collision_JDG"
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This will create a nod power plant with the interiors.
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